BLENDER
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Targeted at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality video, whilst the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback. Blender has a huge variety of uses including modelling, animating, rendering, texturing, skinning, rigging, weighting, non-linear editing, scripting, compositing, post-production and much more.
Blender has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage|XSI, Cinema 4D, 3ds Max and Maya.
Features include:
* Modeling: 3D Object types including polygon meshes, NURBS surfaces, bezier and B-spline curves; Multiresolution sculpting capabilities; Modifier stack deformers; Mesh modeling; Python Scripting
* Rigging: Skeleton creation code; Skinning; Bone layers; B-splines interpolated bones
* Animation: Non-linear animation editor; Vertex key framing for morphing, Character animation pose editor; Animated deformers; Audio playback; Animated constraint system
* Rendering: Inbuilt raytracer; oversampling, motion blor, post-production effects, fields, non-square pixels; Render layers and passes; Render baking to UV maps, Effects including halo, lens flares, fog, vector motion-blur post-process, and defocus post-process; Export scripts for external renderers
* UV UnWrapping: Conformal and Angle Based unwrapping methods; seam based unwreapping; Proportional falloff editing of UV maps
* Shading: Diffuse and Specular shaders; Node editor; Subsurface scattering; Tangent shading; Reflection maps
* Physics and Particles: Particle system can be attached to mesh objects; Fluid simulator; Realtime soft body solver
* Imaging and Compositing: MultiLayer OpenEXR support; composite node filters, convertors, color and vector operators; 8 processor support; near realtime sequencer; Waveform and U/V scatter plits
* Realtime 3D/Game Creation: Graphical logic editor; Bullet Physics Library support; Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode; Discrete collision detection; Support for vehicle dynamics; Supports all OpenGL lighting modes; Python scripting; Audio